【教程】switch版龙珠超宇宙2MOD制作工具+教程
工具开始
1.解压放入你喜欢的目录
2.找cripack后打开CPKBrowser.exe或CriPackedFileMaker.exe 这俩都行
3.我这里不用说了吧romfs解包过程有cpk
好了,你已经完成这步了,接下来是服装修改了。
我以自制女塞亚人物开始放
1.找到 !genser 文件夹
2.上外网或随便找个服装文件
3.找到把HUF_XXXX_Boots重命名XXXX你要多少数字名
4.把服装放入到XXXXdatacharaHUF里
5.把HUF.bcs,costume_bottom_item.idb,costume_gloves_item.idb,costume_shoes_item.idb,costume_top_item.idb 一个一个拖到genser.exe 打开就会转换成xml文件
6.复制这些内容 蓝字(这是商店这些内容)
</IdbEntry>
<IdbEntry id="358" type="0x1">
<STARS value="5" />
<NAME_ID value="0x196" />
<DESC_ID value="0x196" />
<DLC_FLAG value="0x0" />
<AVAILABILITY value="0x0" />
<U_0E value="0x0" />
<BUY value="1000" />
<SELL value="100000" />
<RACELOCK value="0xa" />
<TP value="0" />
<MODEL value="10001" />
<U_24 value="0x0, 0x0, 0x0" />
<NU_0C value="0xffffffff" />
<Effect>
<TYPE value="0xffffffff" />
<ACTIVATION_TYPE value="0xffffffff" />
<NUM_ACT_TIMES value="0xffffffff" />
<TIMER value="-1.0" />
<ABILITY_VALUES value="-1.0, -1.0, -1.0, -1.0, -1.0, -1.0" />
<U_28 value="0xffffffff" />
<ACTIVATION_CHANCE value="0xffffffff" />
<MULTIPLIERS value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
<U_48 value="0x0, 0xffffffff, 0x0, 0xffffffff, 0xffffffff, 0xffffffff" />
<HEA value="0.0" />
<KI value="0.0" />
<KI_RECOVERY value="0.0" />
<STM value="0.0" />
<STAMINA_RECOVERY value="0.0" />
<ENEMY_STAMINA_ERASER value="0.0" />
<F_78 value="0.0" />
<GROUND_SPEED value="0.0" />
<AIR_SPEED value="0.0" />
<BOOSTING_SPEED value="0.0" />
<DASH_SPEED value="0.0" />
<ATK value="0.0" />
<BASIC_KI_ATTACK value="0.0" />
<STR value="0.0" />
<BLA value="0.0" />
<ATK_DAMAGE value="0.0" />
<KI_DAMAGE value="0.0" />
<STR_DAMAGE value="0.0" />
<BLA_DAMAGE value="0.0" />
<F_AC value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
<NU_48 value="0x0, 0x0" />
</Effect>
<Effect>
<TYPE value="0xffffffff" />
<ACTIVATION_TYPE value="0xffffffff" />
<NUM_ACT_TIMES value="0xffffffff" />
<TIMER value="-1.0" />
<ABILITY_VALUES value="-1.0, -1.0, -1.0, -1.0, -1.0, -1.0" />
<U_28 value="0xffffffff" />
<ACTIVATION_CHANCE value="0xffffffff" />
<MULTIPLIERS value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
<U_48 value="0x0, 0xffffffff, 0x0, 0xffffffff, 0xffffffff, 0xffffffff" />
<HEA value="0.0" />
<KI value="0.0" />
<KI_RECOVERY value="0.0" />
<STM value="0.0" />
<STAMINA_RECOVERY value="0.0" />
<ENEMY_STAMINA_ERASER value="0.0" />
<F_78 value="0.0" />
<GROUND_SPEED value="0.0" />
<AIR_SPEED value="0.0" />
<BOOSTING_SPEED value="0.0" />
<DASH_SPEED value="0.0" />
<ATK value="0.0" />
<BASIC_KI_ATTACK value="0.0" />
<STR value="0.0" />
<BLA value="0.0" />
<ATK_DAMAGE value="0.0" />
<KI_DAMAGE value="0.0" />
<STR_DAMAGE value="0.0" />
<BLA_DAMAGE value="0.0" />
<F_AC value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
<NU_48 value="0x0, 0x0" />
</Effect>
<Effect>
<TYPE value="0xffffffff" />
<ACTIVATION_TYPE value="0xffffffff" />
<NUM_ACT_TIMES value="0xffffffff" />
<TIMER value="-1.0" />
<ABILITY_VALUES value="-1.0, -1.0, -1.0, -1.0, -1.0, -1.0" />
<U_28 value="0xffffffff" />
<ACTIVATION_CHANCE value="0xffffffff" />
<MULTIPLIERS value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
<U_48 value="0x0, 0xffffffff, 0x0, 0xffffffff, 0xffffffff, 0xffffffff" />
<HEA value="0.0" />
<KI value="0.0" />
<KI_RECOVERY value="0.0" />
<STM value="0.0" />
<STAMINA_RECOVERY value="0.0" />
<ENEMY_STAMINA_ERASER value="0.0" />
<F_78 value="0.0" />
<GROUND_SPEED value="0.0" />
<AIR_SPEED value="0.0" />
<BOOSTING_SPEED value="0.0" />
<DASH_SPEED value="0.0" />
<ATK value="0.0" />
<BASIC_KI_ATTACK value="0.0" />
<STR value="0.0" />
<BLA value="0.0" />
<ATK_DAMAGE value="0.0" />
<KI_DAMAGE value="0.0" />
<STR_DAMAGE value="0.0" />
<BLA_DAMAGE value="0.0" />
<F_AC value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
<NU_48 value="0x0, 0x0" />
</Effect>
</IdbEntry>
添加下面内容就行,如果要是看不懂,我上传那个xml你可以参考一下,拿winmerge就那些不一样了,你可以自行研究(costume_bottom_item.idb 和 costume_gloves_item.idb,costume_shoes_item.idb costume_top_item.idb 一定要添加补充,id模型都不一样号 对号HUF_XXXX_Boots 的号才能商店读)
<PartSet idx="1839">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1840">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1841">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1842">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1843">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1844">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1845">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1846">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1847">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1848">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1849">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1850">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1851">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1852">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1853">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1854">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1855">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1856">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1857">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1858">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1859">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1860">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1861">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1862">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1863">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1864">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1865">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1866">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1867">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1868">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1869">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1870">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1871">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1872">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1873">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1874">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1875">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1876">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1877">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1878">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1879">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1880">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1881">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1882">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1883">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1884">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1885">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1886">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1887">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1888">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1889">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1890">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1891">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1892">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1893">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1894">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1895">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1896">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1897">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1898">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1899">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1900">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1901">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1902">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1903">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1904">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1905">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1906">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1907">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1908">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1909">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1910">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1911">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1912">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1913">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1914">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1915">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1916">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1917">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1918">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1919">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1920">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1921">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1922">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1923">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1924">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1925">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1926">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1927">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1928">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1929">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1930">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1931">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1932">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1933">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1934">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1935">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1936">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1937">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1938">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1939">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1940">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1941">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1942">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1943">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1944">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1945">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1946">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1947">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1948">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1949">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1950">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1951">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1952">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1953">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1954">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1955">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1956">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1957">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1958">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1959">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1960">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1961">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1962">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1963">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1964">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1965">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1966">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1967">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1968">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1969">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1970">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1971">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1972">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1973">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1974">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1975">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1976">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1977">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1978">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1979">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1980">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1981">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1982">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1983">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1984">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1985">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1986">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1987">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1988">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1989">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1990">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1991">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1992">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1993">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1994">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1995">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1996">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1997">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1998">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="1999">
<!--This entry is empty.-->
</PartSet>
<PartSet idx="2000">
<Part idx="0">
<!--Face_base-->
<!--This entry is empty.-->
</Part>
<Part idx="1">
<!--Face_forehead-->
<!--This entry is empty.-->
</Part>
<Part idx="2">
<!--Face_eye-->
<!--This entry is empty.-->
</Part>
<Part idx="3">
<!--Face_nose-->
<!--This entry is empty.-->
</Part>
<Part idx="4">
<!--Face_ear-->
<!--This entry is empty.-->
</Part>
<Part idx="5">
<!--Hair-->
<!--This entry is empty.-->
</Part>
<Part idx="6">
<!--Bust-->
<MODEL value="2000" />
<MODEL2 value="2000" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
<Part idx="7">
<!--Pants-->
<MODEL value="2000" />
<MODEL2 value="2000" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
<Part idx="8">
<!--Rist-->
<MODEL value="2000" />
<MODEL2 value="2000" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
<Part idx="9">
<!--Boots-->
<MODEL value="2000" />
<MODEL2 value="2000" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
</PartSet>
<PartSet idx="2001">
<Part idx="0">
<!--Face_base-->
<!--This entry is empty.-->
</Part>
<Part idx="1">
<!--Face_forehead-->
<!--This entry is empty.-->
</Part>
<Part idx="2">
<!--Face_eye-->
<!--This entry is empty.-->
</Part>
<Part idx="3">
<!--Face_nose-->
<!--This entry is empty.-->
</Part>
<Part idx="4">
<!--Face_ear-->
<!--This entry is empty.-->
</Part>
<Part idx="5">
<!--Hair-->
<!--This entry is empty.-->
</Part>
<Part idx="6">
<!--Bust-->
<MODEL value="2001" />
<MODEL2 value="2001" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x4" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
<Part idx="7">
<!--Pants-->
<MODEL value="2001" />
<MODEL2 value="2001" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x4" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
<Part idx="8">
<!--Rist-->
<MODEL value="2001" />
<MODEL2 value="2001" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x4" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
<Part idx="9">
<!--Boots-->
<MODEL value="2001" />
<MODEL2 value="2001" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x4" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
</PartSet>
<PartSet idx="2002">
<Part idx="0">
<!--Face_base-->
<!--This entry is empty.-->
</Part>
<Part idx="1">
<!--Face_forehead-->
<!--This entry is empty.-->
</Part>
<Part idx="2">
<!--Face_eye-->
<!--This entry is empty.-->
</Part>
<Part idx="3">
<!--Face_nose-->
<!--This entry is empty.-->
</Part>
<Part idx="4">
<!--Face_ear-->
<!--This entry is empty.-->
</Part>
<Part idx="5">
<!--Hair-->
<!--This entry is empty.-->
</Part>
<Part idx="6">
<!--Bust-->
<MODEL value="2002" />
<MODEL2 value="2002" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x4" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
<Part idx="7">
<!--Pants-->
<MODEL value="2002" />
<MODEL2 value="2002" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x4" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
<Part idx="8">
<!--Rist-->
<MODEL value="2002" />
<MODEL2 value="2002" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x4" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
<Part idx="9">
<!--Boots-->
<MODEL value="2002" />
<MODEL2 value="2002" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x4" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="HUF" />
<!--MODEL, EMM, EMB, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
</Part>
</PartSet>
纯深蓝色是HUF.bcs.xml的内容 从1700和1827的内容补上即可
7.补完完事保存后拖入genser.exe 就可以完成。
注:Boots是鞋 Bust是衣服 pants是裤子 Rist是鞋
导入结束
1.创建个你喜欢文件夹然后创建完你喜欢的文件夹后,再创data文件夹就行 如:!Mod Folder 必须有data目录就行
2.把改完的idb放入item的文件夹,然后创建system文件夹,把item文件夹放入system文件夹,把.bcs,.dyt.emb,.emb,emd,emm全部放入到HUF文件夹然后创chara文件夹然后把HUF文件夹放入chara即可,如果想要改中文,有MsgSwitchConverter.exe或MsgEditorRebuild.exe 找msg文件即可。(自己折腾,改完还是放data文件夹)
格式分别
然后选择(比如我选择第一张图片XXXXX)然后点ok,它会出来
然后它会弹出对话框,settings全都不要管,点Bulid Cpk File 命令指示符就开始做cpk了 出现对话框的左上角Complete 就是等于做完cpk了
4.做完cpk把文件名改成movie.cpk 放入romfs目录就ok了 但没想到就那么简单 就尽快的欣赏吧!
导出cpk文件说明含义
aura_setting.aur 管人物mod的
char_model_spec.cms 管人物注册的
chara_sound.cso 管人物语音的
chara_select_table.cst 管人物选择的(必须拿HXD十六进制打开)
custom_skill.cus 管人物技能的
parameter_spec_char.psc 管人物资料的
powerup_parameter.pup 管人物Zsoul的
注意item文件夹这些idb的5个文件都是管商店的
accsory_item.idb 和 costume_bottom_item.idb costume_gloves_item.idb
costume_shoes_item.idb costume_top_item.idb 是管自建人物购买商店里的衣服 我从 服装开始讲过这个内容。如果还看不懂的英语,我发个视频给你自己看吧
演示教程及源码工具在下方下载地址里
下载地址(由星辰用户hwzhpy123发布):
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